STL IGDA – International Game Developers Association of St. Louis, Missouri

Support, resources, and networking opportunities for professional game developers in St. Louis, Missouri

Upcoming Industry Events

  • IGDA: MiniMortems

    Date: October 22, 2014
    Time: 6:00 pm - 8:00 pm
    Location: Taylor Community Science Resource Center 4900 Manchester Ave., Saint Louis, MO
    Description: A postmortem is a brief review of accomplishments, mistakes, takeaways, and lessons learned from a game's production. Every game (and game developer) is different, so we will hear from a number of different developers, each with his or her own unique perspective on the production process.


    ***SPEAKER LIST ANNOUNCED***

    Ready.. set.. PIVOT
    Presented by Bradley McCrorey
    Between October of last year, and March of this year, when we submitted Floors to the app store, we had more pivots than we all care to count. I'd like to talk about what's great and awful about this approach, and the inevitability of same.


    Hive Jump Kickstarter Lessons
    Presented by Matt Donatelli
    Thinking of launching a Kickstarter? Here's some high level lessons we learned from failing once, and succeeding our second attempt at kickstarting Hive Jump.


    Cards and Castles Launch In Review
    Presented by Matthew Siegel
    I'd like to take a brief look at our launch for Cards and Castles back in April, what went wrong and what went right. General overview I'll be talking about the importance of public testing and the value of a soft launch, tracking metrics and how to meet deadlines.


    Maybe You Can't Do It Alone, But You Can with the Community!
    Presented by Shi Chen & Robert Boykin
    Robert and Shi only recently started participating in the STL game scene, and neither had any experience making games before. From being complete outsiders, they are fortunate enough to get involved in the community, make new connections, learn about making games, and finally make their first game at the Scatter Jam. The talk will be about them sharing their experience of integrating to the community and overcoming the challenge of lack of experience.


    Using a New Platform for a Game Jam
    Presented by Jason Mayer
    Using a platform that nobody is familiar with can cause issues, but can be equally rewarding. We used phaser as a JavaScript framework for developing our game and learned a lot about the evolving state of JavaScript, canvas, and game development in general. We'll quickly go over the good, the bad and the ugly of Phaser, as well as talk briefly about the importance of having a consistent development environment (or, how merge conflicts almost caused us to miss the deadline)


    Flip Hueverything
    Presented by Matthew Sherry
    Flip Hue is a game that was created in a Global Game Jam and was successfully Kickstarted. We want to share what went right over those months and what we'd do better on a second time around.


    What Putting Cats In Space Can Teach Us
    Presented by Carol Mertz
    Get an insight into the motivations and evolution of development for “Cosmic Kitty Pop,” the latest game published by Happy Badger Studio. Learn what went right, what went wrong, and learn what it’s like to launch a simple, casual game on the mobile market.

  • MEETUP: Scatterjam Game Demos, Lessons Learned, and Feedback For Future Events

    Date: October 27, 2014
    Time: 7:00 pm - 10:00 pm
    Location: Location TBD
    Description: Everyone who made a game at the 2014 St. Louis Scatterjam at Wash U is invited to bring their game with them, demo it for a bit longer than at the closing ceremonies, and talk about what they learned making their game. In between each demo we will ask for feedback on how we can do the event better next time. After the event, anyone who brings their game can set it up for anyone to play. This should be fun and laid back, but will likely run a little long.

    If you couldn't make it to the Scatterjam but are curious about what the participants were able to accomplish in just 48 hours this is the best place to see some of the games that were made.

    Details: http://www.meetup.com/St-Louis-Game-Developers/events/205865642/

  • SLSC's First Fridays - Local Dev Showcase

    Date: November 7, 2014
    Time: 6:00 pm - 9:00 pm
    Location: Saint Louis Science Center, 5050 Oakland Ave, St. Louis, MO 63110, United States
    Description: Come see what other St. Louis game devs are up to! The Saint Louis Science Center offers monthly booth space for local game developers to bring their creations and demo with the First Friday event crowds, allowing devs to both playtest and practice booth presence.

    If you're interested in booth space, contact us so that we can put you in touch with the First Fridays event organizers.

    More information here: http://www.slsc.org/first-fridays

  • Game Dev Drinkup

    Date: November 13, 2014
    Time: 8:00 pm - 11:00 pm
    Location: Orbit Pinball Lounge - 7401 Hazel Ave, St Louis, MO 63143
    Description: Get together with other local game developers for some brew and chats! Always a good time, with pinball, skeeball, games, drinks, and raffles for swag.

    http://www.gamedevdrinkup.com/

  • SLSC's First Fridays - Local Dev Showcase

    Date: December 5, 2014
    Time: 6:00 pm - 9:00 pm
    Location: Saint Louis Science Center, 5050 Oakland Ave, St. Louis, MO 63110, United States
    Description: Come see what other St. Louis game devs are up to! The Saint Louis Science Center offers monthly booth space for local game developers to bring their creations and demo with the First Friday event crowds, allowing devs to both playtest and practice booth presence.

    If you're interested in booth space, contact us so that we can put you in touch with the First Fridays event organizers.

    More information here: http://www.slsc.org/first-fridays

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Want to Join IGDA St. Louis?

Be a part of the growing St. Louis game development community. Simply join at IGDA.org and select the St. Louis chapter during the registration process.

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